name | controls | alignment | about | intro | notes | avatar | symbol | alignment(s) | class(es) | duties | requirements | alignment | weapons | armor | spheres | powers | undead |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Odin | God of Rulership | Chaotic Good |
Poof | Often referred to as the "All-Father", Odin (sometimes called "Woden", "Othinn", or "Votan") is the leader and creator of the Norse pantheon. Along with his brothers, Vili and Ve, he slew the great frost giant Ymir and made the earth out of the giant's body. He also, directly or indirectly, fathered most of the Norse gods and helped create the first man and woman. Odin's first concern is battle, but he is also the god of knowledge, wisdom, poetry, and inspiration. Odin has many powers. When sitting on his throne in the hall Valaskialf, Odin can see anything happening anywhere. He can use Telepathy (as the spell) on any being within three hundred miles of one of his avatars, and he can inspire a Berserk Rage (as the spell above) in up to 1,000 men at a time. Odin is also an accomplished magician, and can use any wizard spell as an 18th level wizard. He possesses a magic ring, Draupnir, which produces a non-magical twin of itself every night. This twin is worth 3,000 gp on the open market. Odin also carries a rune wand which has the following powers: It functions as a Rod of Rulership, can summon 1d4 elementals of Odin 's choice, can store 12 spells of his choice, drain 6 life levels and 100 hit points from anyone but Odin who touches it, and cause the instantaneous death of any mortal. Unlike most greater gods, Odin cannot raise the dead, and can himself be killed (but only during Ragnarok). Healing anyone forces him into a deep sleep for 1d10 days. Odin rarely uses this healing power, as Loki has demonstrated a great propensity for causing trouble when Odin is indisposed. In his true form, Odin appears to be a man of about fifty with a patch over one eye (he traded the missing eye for a draft from the Well of Knowledge). He has a bald head and a long gray beard, and usually wears a gray tunic beneath a hooded cloak of blue. He is often accompanied by two old wolves and two ravens which perch on his shoulder. |
Heroic, proud, and stern, Odin resembles the typical Norse chieftain in temperament and outlook. He is primarily concerned with power emdash his own in Asgard, and that of his worshipers in Midgard. Only two things will make Odin angry with a worshiper: helping a giant or losing a battle. Odin has several animals that aid him in maintaining his dominion over both realms. Perhaps the most impressive of these are Freke and Gere, two aged wolves with graying muzzles who wander the planes gathering information for him. These wolves can Teleport at will throughout Gladsheim, can see any hidden object, and can sense all things magical. In addition, he has two ravens, Hugin (thought) and Munin (memory) who perch on his shoulder. Odin uses them as spies and messengers, sending them on various tasks to the far parts of Gladsheim. He can see through their eyes or speak through their beaks, and often uses them to gather information on particular areas of interest, or to warn his worshipers of impending attacks. They can Teleport to or from any location in Gladsheim, and are immune to magical control. Omens from Odin are usually delivered by his ravens. Odin rides an eight-legged steed named Sleipnir. This magical horse can move across any surface (including water) and fly through the air. Sleipnir can also Teleport to or from any location in Gladsheim, and allows no one to mount him without Odin's permission. |
(fighter 20, wizard 12) Odin's avatar usually takes the form of an old man with an eyepatch and a slouch hat. He carries Gungnir (see below) as if it were nothing more than a walking stick. If sent to Midgard to fight a battle, however, the avatar takes the form of a splendidly muscled man wearing steel armor. He can draw upon any school of magic for his spells. | blue eye | any | fighter, nobles | To be a priest of Odin, one must be a chieftain of a tribe. Odin's priests must like fighting. In addition, they must be good tacticians and leaders of men. They must always be in the front lines during battle. | fighter | any | any | any | all, animal, combat, divination, elemental, protection, summoning | 1) one extra hp per level 10) THAC0 of fighter of same level |
turn |
Aegir | God of Sea (deep ocean) | Chaotic Neutral |
Poof | Although more closely related to the giants than either the Aesir or the Vanir, Aegir is the god of the ocean and personification of its strength for good or ill. He lives in a great castle on the bottom of the ocean with his wife, Ran, and their nine daughters. Aegir is sometimes called "Alebrewer"because he often throws feasts for his friends, the Aesir. Aegir has the power to create or quell storms at sea. In his true form, he is a giant standing sixty feet tall. He has a long gray beard, and carries a tree-sized club carved in the shape of a maiden which can deliver 4d10 points of damage to structures or beings. | The only predictable thing about Aegir is that if ship captains don't offer a valuable sacrifice to him when beginning a voyage, they are certain to feel his wrath. When he decides to sink a ship, he often sends his avatar to smash it to bits with his club. Other times, he simply destroys it with a terrible storm. He looks with favor upon raiders and pirates. If such men make the proper sacrifices to him, Aegir is 10% likely to aid them with favorable winds, or to conceal their approach with a storm or fog. | (fighter 16, priest 14) Aegir's avatar is a burly old man with a crazed expression. He can draw upon the weather sphere for his spells and can invoke spells of the elemental sphere which deal with water. | rough ocean waves | any | any | To be a priest of Aegir, a man must be a ship captain. Such men are fighters who worship Aegir and have been granted a few clerical powers on the side. (They are not considered dual- or multi-class; they are simply fighters with extraordinary powers.) | fighter | any | any | may only wear nonmetal armor | all, weather, divination, guardian | 1) use spells as a priest 10) breathe water |
nil |
Aphrodite | Goddess of Love, Beauty | Chaotic Neutral |
Poof | The beautiful Aphrodite was created from a mixture of sea foam and the blood of Uranus. She is the goddess of beauty and love. As befits the goddess her position, she was an enthusiastic companion of the male gods. She was also married to Hephaestus, but this did not stop her from consorting with Ares, Poseidon, Dionysus, and others. Aphrodite can charm any male, either god or mortal, and can generate any strong emotion (such as love, hate, anger, sorrow, etc.) in any intelligent being. Although she can assume any form (all of them beautiful), in her true form she is a woman of astonishing beauty. | Aphrodite is extremely vain. There is a 10% chance she will overhear any unfavorable comparison of her beauty. In such cases, she will avenge herself by making the transgressor fall in love with a statue, turning him into a shell, or having bees sting his eyes. Omens from Aphrodite are often associated with the sea. | (wizard 15, bard 10) Aphrodite's avatar is a scantily clad woman of incredible beauty. She can call upon the illusion and enchantment/charm schools for her magic. | seashell | any | any | Every ten days, her priests must release white doves, and every new moon they must throw objects of art and beautiful jewelry into the sea. They must also do what they can to aid anyone who is in trouble because of a forbidden love. | CHA >= 16 | any non-evil | bow and arrow, net, staff | any | all, charm, creation, guardian, healing | 5) Charm Person (opposite sex only) 10) Charisma increases to 18 15) arouse feelings of love (as the enamoring effects of a Philter of Love) in any intelligent being |
nil |
Ares | God of War (savage) | Chaotic Evil |
Poof | Ares is the god of battle, killing, and fighting. As the personification of the savage side of war, he is fond of strife, anger, and unrestrained bloodletting. As such, he is not a very popular god, and is only worshipped (at least by a large number of people) in the polis of Sparta. He has the power to inspire terror, hatred, and fear in the heart of any intelligent being (save versus spells to negate). Although he can change shapes at will, in his true form Ares is a large man with burning, hateful eyes and a permanent scowl etched across his mouth. |
Ares is obstinate, hateful, quarrelsome, wicked, untrustworthy, jealous of his fellow gods, and easily offended. Because he has so few worshipers, Ares is always looking for more. If called upon in battle, there is a 5% per level chance that he will send his avatar to aid the beseecher. His help does not come without a price, however. After the battle, the individual that asked for help must become a worshiper of Ares emdash or face the avatar himself. Transgressions against Ares are generally punished by swift death. | (fighter 20) Ares' avatar appears to be a huge fighter with bloodthirsty red eyes. He is powerfully built and carries a deadly looking spear. | spear | any evil | fighter | Strictly speaking, Ares has no priests, for his worshipers must be soldiers and fighters. However, he grants his most devoted followers the ability to use priest spells and advance as multi-class characters. Although humans are normally not allowed to become multi-classed characters, Ares bestows this ability upon those who worship him. In return, they are expected to do all they can to create strife and warfare. There is also a great rivalry between Ares and Athena. Whenever his worshipers meet hers, he expects bloodshed to follow. | fighter | any non-good | any | any | combat, elemental, healing, weather | 12) Raise Dead | nil |
Baldur | God of Charisma, Loyalty | Neutral Good |
Poof | The son of Frigga, Baldur is the god of beauty and charisma. He is also a warrior of considerable skill, and is as wise as he is handsome. He often serves as the patron of sages. As a young god, Baldur had dreams of doom, so his mother extracted promises from all things not to injure him, overlooking only mistletoe. The gods take great delight in his resulting invulnerability, and often make contests of bouncing axes and spears off his chest. Unfortunately, Loki plans to kill Baldur one day with a spear made of mistletoe. Baldur has the power to increase the Charisma of any being to 18. | Despite his attractiveness, Baldur is not a vain god. He is loyal to Odin and the other Aesir, and never fails to fulfill his obligations to them. When an ugly man or woman demonstrates his worth by performing a self-sacrificing deed of great importance, Baldur often rewards the individual by increasing his or her Charisma to 18. Omens from Baldur are usually delivered by a handsome or beautiful member of the opposite sex. | (fighter 14, bard 14) Baldur's avatar takes the form of an incredibly handsome fighter. He can call upon any school of magic for his spells. More often than not, he is followed by an entourage of several hundred women. | gem-encrusted chalice | any non-evil | any | Although priests of Baldur must themselves be extremely handsome or beautiful, they are expected to treat the less fortunate with compassion and kindness. | CHA >= 16 | any non-evil | any | any | all, charm, divination, protection, summoning | 5) raise CHA to 18 12) members of the opposite sex who look upon the priest must save versus spells or be permanently charmed (as per the spell) by the priest |
nil |
Bes | God of Luck (not Fate) | True Neutral |
Poof | Bes is the god of luck. | unknown | unknown | unknown | any | any | unknown | (none) | unknown | unknown | unknown | unknown | unknown | nil |
Bragi | God of Poetry, Music | Neutral Good |
Poof | Bragi is the god of poetry and song. The son of Odin and Gunlod, Bragi was born in a stalactite-hung cave, put aboard a boat made by the dwarves, presented with a magic golden harp, and set adrift. As the boat floated out of the cavern, Bragi took the harp and began to play the song of life. With his song, he has the power to make plants grow and bloom, and to charm any animal into doing his will. In his true form, Bragi resembles an old, white-bearded man with a sparkle in his eye. | Whenever people sing or recite poetry, they are worshipping Bragi. Since this is a favorite pastime in almost every hall, Bragi never lacks worshipers. He is a special friend to bards, often revealing to them the location of secret treasures. Most often, this revelation occurs as a sudden insight while the bard is singing before a large crowd. If the bard interrupts his song, however, he immediately forgets the location of the treasure. | (bard 20) Bragi's avatar is an old man with a long beard. He can call upon any school of magic for his spells. | harp | any | bard | Most often, the village storyteller is a priest of Bragi. It is his duty to preserve knowledge of the gods and the past, passing it from generation to generation through heroic ballads and poems. It is permissible for a human worshiper of Bragi to advance as a multi-class priest/bard. | bard | any non-evil | club, bow and arrow | any | all, charm, divination, healing, protection | 3) faultless memory (can recall anything heard) 12) dominate (as Domination spell) with song |
nil |
Forseti | God of Justice | Lawful Neutral |
Poof | The wisest and most eloquent of the Aesir, Forseti serves as the god of justice and the arbiter of divine disputes. No one has ever found fault with one of his decisions, and Odin often calls upon him to decide matters in which the chieftain of the gods feels he cannot be impartial. Forseti lives in Asgard in a radiant palace called Glitnir. Forseti knows when a lie is spoken anywhere in Gladsheim and has the power to make any mortal anywhere speak the truth, whether the individual wishes to or not. In his true form, Forseti is a handsome man dressed in a tunic of gold and breeches of silver. | Forseti is most concerned with justice and truth. Whenever a body of men gathers to make laws, there is a 10% chance that Forseti's avatar will come to aid them. If this body is making laws that affect more than fifty thousand people, his avatar is sure to appear at the meeting disguised as one of the lords who has a right to attend the meeting. There is a 10% chance that he will send his avatar to aid those trying to throw off the rule of an unjust tyrant. | (priest 16, fighter 12) Forseti's avatar takes the form of an ordinary looking man, save that he seems unusually calm and sure of himself. He can draw upon the all, charm, combat, divination, and protection spheres for his spells. | scales | any good | paladin | Forseti's priests often serve as advisors to their chieftains, and are sometimes entrusted with full authority to administer the law. They must always be fair and consistent in their advice or decisions, avoiding any temptation to use their positions to further their own interests. | WIS >= 16 | LG | sword | any | all, charm, combat, divination, protection | 5) Detect Lie (no save) 12) ask one question per week of Forseti |
turn |
Frey | God of Fertility (male) | Neutral Good |
Poof | Frey is one of the Vanir sent to Asgard to guarantee peace between the Vanir and Aesir. He is a god of fertility, providing men with sunshine, rain, peace, joy, and happiness. Frey is also a patron of married couples, horses, and horsemen. Like many male gods, he is a skilled warrior. He has a fabulous ship given to him by the dwarves, Skidbladnir. Resembling a cloud in appearance, this ship can carry all the gods at once, travel to any place in Gladsheim instantaneously, and can be folded up to fit in Frey's pocket when not in use. Frey has the power to bring sunshine or rain to any place in Midgard, to make plants grow, to give any married couple conjugal bliss, and to command any horse in Midgard. In his true form, Frey resembles a handsome young man. | Although a capable fighter, Frey prefers the joys of peace and will always seek a nonviolent solution before resorting to combat. He is the patron of peaceful mortals, and will often send his avatar to aid those who have become imperiled through their efforts to maintain peace. Most of Frey's temples have vast pastures of grazing horses nearby. To ride one of these horses is to offend the god. Omens from Frey usually take the form of rain and storms, but can also be delivered by horses. | (fighter 14, priest 12) Frey's avatar is a handsome young man. He can call upon the all, animal, charm, creation, divination, plant, sun, and weather spheres for his spells. | ship-shaped cloud | any non-evil | fighter, ranger | Priests of Frey are expected to do what they can to keep the peace. They are also called upon to perform marriage rites. | (none) | any good | sword, club | any | all, animal, charm, divination, protection, sun, weather | 5) Charm Horses 10) Dispel or Call Rain over one acre area per level |
turn |
Freya | God of Fertility (female) | Neutral Good |
Poof | Freya is the goddess of love, unbridled passion, and human fertility. Like her twin brother, Frey, she is one of the Vanir sent to guarantee peace with the Aesir. In the sense that passion is a hot, consuming emotion, she is also associated with fire. She is the patroness of a type of magic called "seithr", in which the sorceress enters a trance in order to answer questions about the future. As the goddess of fertility, Freya also looks after women in labor. She has the power to kindle passion in any being, to control fires anywhere on Midgard, to see the future, to bless any woman with a child, and to alleviate pain and injury. Freya also has a beautiful fur-lined cloak that allows her to turn into a falcon. In her true form, Freya is a voluptuous woman of entrancing beauty. | Freya is a rather vain goddess who enjoys flattery — though she is far from foolish enough to believe it. She is not above using her looks to acquire what she wants, such as her priceless necklace, Brisingamen. | (wizard 16) Freya's avatar takes the form of an unbelievably voluptuous, beautiful woman. She can call upon the abjuration and enchantment/charm schools of magic. | fire in shape of a woman | any | fighter, ranger | Priestesses of Freya are all "seithr", itinerant women who travel the countryside telling fortunes. These women are seldom welcomed into a village by wives. They have the ability to change themselves into horses, in which state they have been known to commit acts against the law for human beings. | CHA >= 15, female | any chaotic | daggers | none | all, animal, charm, creation, divination, healing, necromantic | 3) Polymorph Self into horse form 6) predict the future of any individual with 10% per level accuracy (95% maximum) 9) create one Philter of Love each time they advance a level |
nil |
Frigga | Goddess of Domestic Life | Lawful Neutral |
Poof | Frigga is the goddess of the clouds, sky, married love, and wives. In her role as goddess of married love, she is sometimes prayed to for fertility. Frigga is the second but principal wife of Odin, being the mother of Balder, Hoder, Hermod, and Tyr. She can foretell the future, and has the power to control all forms of weather, to view any area that has a breeze blowing through it, to assume the form of any flying animal, to spin flax into gold, and to make any husband fall madly and permanently in love with his wife. In her true form, she is a mature woman of great beauty. | Though permitted to share the throne with Odin, Frigga spends most of her time in her house, Fensalir, spinning golden thread or weaving multicolored clouds. She often sends her avatar to attend to the welfare of mortal wives, either taking vengeance on cruel husbands or assuring deserving worshipers of a blissful marriage. Her wishes often conflict with those of her warrior husband, and she will not hesitate to resort to trickery to get her own way. | (wizard 16, bard 10) Frigga's avatar is a beautiful, somewhat matronly woman. She can call upon any school of magic for her spells. | spinning wheel | any non-chaotic | any | Priests of Frigga must be married women. They are expected to watch over their home and set a good example for other wives by not letting their husbands stray too far out of the marital fold. If the husband of a priestess of Frigga practices the common Norse custom of taking a second wife, the priestess must divorce him immediately. They must also serve as midwives. | (none) | any lawful | dagger, club | any | all, animal, charm, creation, divination, plant, sun, weather | 1) Detect Lie 10) Summon Storm (doing 1d6 points of damage to all exposed people and structures, lasting 1 turn/level) |
nil |
Geb | God of Earth, Mountains, Underground | Neutral Good |
Poof | Geb is able to exert absolute control over any creature from the Elemental Plane of earth and can summon 2-12 earth elementals to fight for him at any time. He can instantly negate any spell involving earth, rock, mud, or the like and cannot be harmed when he stands on solid ground. | Geb was once a curious and quick tempered god, but he has mellowed since his birth and now takes a more even-tempered (and safe) approach to life. Geb's true form is that of a huge man with dark brown skin and burning eyes. He always wears a golden crown as a symbol of his divine power. | (warrior 17, wizard 15) Geb's avatar, like the god himself, appears as a hulking man with dark brown skin and smoldering eyes. He traditionally carries a quarterstaff +3 in combat that can duplicate the function of any magical item or magic spell relating to the earth. For example, he can command it to function as a spade of colossal excavation or to cast a transmute rock to mud spell. He can draw upon any school of magic for his spell abilities. | mountain | any | any | Priests of Geb are friends of the earth. They have much in common with dwarves in that they love deep caverns and the splendors of mighty mountain ranges. | standard | any neutral | any | any | all, astral, combat, creation, elemental, guardian, protection, summoning | 1) infravision (60 feet) 2) detect grades and slopes (as dwarf) 3) detect stonework traps, pits, and deadfalls (as dwarf) 10) Summon Earth Elemental 15) Imprisonment |
nil |
Hastsezini | God of Fire, Destruction | Lawful Evil |
Poof | Upon Fire, also known as Hastsezini, the Great Spirit has bestowed the ability to destroy anything living. He is also charged with providing warmth and light, but is resentful of this duty and only executes it if constantly fed. Fire's true form is that of a jet-black human with the head of a hawk, and he is always sheathed in an aura of flames. He has the power to see and hear anything that passes within fifty yards of a fire. | Fire is arrogant, vengeful, and tolerates no affronts to his power or shortcomings among his priests. His omens always involve fire and are never subtle. It is common for him to create a face in a fire and speak directly to his worshipers. He delights in punishing by burning. | (Ranger 12, Druid 12) Fire's avatar appears in the form of a dark-skinned human, sometimes with a hawk's head. Occasionally, he appears as a human-shaped flame. | burning torch | any | any | The duties of priests worshipping Fire consist primarily of appeasing their arrogant god with regular sacrifices of food and fresh meat. Fire's priests must always keep a fire burning within their lodge, and are often called upon to perform foul tasks, like murdering those who have offended their god. They are allowed to use any weapon, though Fire grants an extra first level spell to those using only flame-based weapons. Because of their deity's evil nature, his priests are often banished from the tribe if some fire-based calamity befalls the village. | druid | any | any | may only wear nonmetal armor | all, combat, divination, elemental, guardian, necromantic, and summoning | 1) bonus spell (see above) 1) Create Fire (as the spell) |
nil |
Hecate | Goddess of Magic (used for evil), the Moon, Undead | Chaotic Evil |
Poof | Hecate is the goddess of the moon, magic, and plenty. She often visits her friend Persephone (Hades'wife) in the underworld, and has learned to control the undead. Hecate is the defender of children and the provider of abundance in food, riches, and other desirable things. She also wanders the night with a pack of hell-hounds, which she sets on those foolish enough to travel at night. Those who cast spells draw upon her power, as she is the source of all non-clerical magic. At night, she can cast any two spells she wishes per round, but this, ability is reduced to only one spell per round during the day. In her true form, Hecate has three female heads and the body of a ravishing woman, but she can appear in the form of any living creature she wishes. | Hecate is an independent and capricious goddess. She often aids or hinders mortals for no reason other than having nothing better to do. Any being doing injury to a child stands a 10% chance of drawing her notice, in which case she will send her avatar to exact an appropriate vengeance. At night, she sometimes appears in avatar form to lonely shepherds, and has been known to protect their flocks on more than one occasion. Omens from Hecate generally come in the form of some magical communication, and are accompanied by the eerie sound of baying dogs. | (wizard 20) Hecate's avatar is a beautiful, dark-haired woman. She is always accompanied by at least one hell-hound of maximum hit points and abilities. She can draw upon any school of magic for her spells. | setting moon | any | wizard | Hecate has no priests, but all those who use magic (i.e., wizards, illusionists, bards, etc.) worship her. They are expected to sacrifice honey and black ewes to her on nights of the full moon. Failure results in a total loss of magical powers until the proper sacrifice is made on the next night of a full moon. | (none) | N/A | N/A | N/A | N/A | N/A | N/A |
Heimdall | God of Guardianship | Lawful Good |
Poof | Heimdall is the god of the dawn light and guardians. He is the son of Odin and nine giant sisters. Heimdall was born on the horizon and nurtured on the strength of the earth, the moisture of the sea, and the warmth of the sun. He has the power to see a hundred miles by day or night, and his hearing is so sensitive that he can hear grass growing in Midgard. Heimdall lives in a great castle located atop the bridge Bifrost, which connected Midgard and Asgard before it was broken during a terrible battle. In his true form, he is a strapping warrior in white armor. He carries a flashing sword and the famous alarm horn, Gjallerhorn. | Heimdall's main duty is guarding the rainbow bridge, Bifrost. He will not allow anybody to cross it without Odin's express permission. He is the one who will summon the other gods to Ragnarok by blowing upon Gjallerhorn. Heimdall is the sworn enemy of Loki, and will always send his avatar to aid mortals caught up in the mischief god's plots. | (fighter 18) Heimdall's avatar is a burly warrior dressed in gleaming white armor. | horn | LG | paladin | Priests of Heimdall serve as guards for kings and other powerful men. They are expected to be unswerving in their duty, and must never allow someone to pass a post under their guard without their master's permission. Heimdall's priests hold bridges sacred and must avenge any act that destroys one. | fighter | any lawful | sword, spear | any | all, combat, divination, guardian, protection, summoning, sun | 5) see up to 100 yards in night or day (any weather) 10) hear any sound within 500 yards |
turn |
Hel | Goddess of Death, Disease | Neutral Evil |
Poof | Hel is the goddess of death. She receives the spirits of those who die by diseases and old age, locking them behind the impregnable walls and gates of Nifleheim, the land of mists. Located beneath the roots of Yggdrasil, Nifleheim is not a realm of eternal punishment. Nevertheless, it is not a pleasant place, either. It is a land of eternal cold, mist, and darkness. Hel can cause plagues and pestilence upon Midgard with a wave of her hand. Any mortal looking upon her face falls ill, suffering a permanent loss of 5 hit points per round until a cure disease spell is cast on them. Even after the cure, the victim never recovers the lost hit points. In her true form, Hel is a statuesque woman completely white on the left side of her body and black on the right side. The white side of her face has no features. |
Hel is a grim and fierce goddess, mercilessly striking down those who offend her. Occasionally, she finds a mortal man attractive and will send her avatar to fetch him. | (priest 15, fighter 16) Hel's avatar takes the form of a woman of swarthy complexion, with coarse, black hair. She can draw upon the all, animal, charm, combat, creation, divination, healing, and necromantic spheres for her spells. | her face | any | any | All priests of Hel must be women. Those of good alignment generally devote themselves to placating the goddess for the good of their village. Those of evil alignment use their powers for the acquisition of personal power. Both alignments are called upon to supervise the burial or cremation of the dead. | (none) | any | sword, poison darts | may only wear magical armor | all, charm, creation, divination, healing, necromantic | 5) immunity to disease and poison 10) speak with any person who has died in the last 10 years 15) take only half-damage from physical attacks |
turn (if good) or command (if evil) |
Isis | Goddess of Magic (used for good) | Lawful Good |
Poof | One of the most prominent members of the Great Ennead, Isis is the goddess of motherhood and the ideal for all Egyptian women. She is daughter of Geb and Nut, the wife of Osiris, and the mother of Horus . Isis introduced the custom of marriage to the Egyptian people and has served as the ruler of Heliopolis in the past. She was responsible for the transformation of her husband into a god of the dead. Isis' true form is that of a tall and beautiful woman of classical nature. She has green eyes that dance with mystical highlights, and a soothing voice. |
Isis is a regal and noble deity who is eager to share the knowledge of the gods with humanity and often goes to great lengths to introduce her worshippers to new concepts and ideas. In many cases, these new ideas take the form of magic spells and enchantments. | (wizard 20, priest 20) Like the goddess herself, the avatar of Isis appears as a lovely woman with a dark complexion, dark hair, and sparkling green eyes. Her voice is gentle and her words can charm any creature (no saving throw). She can call upon any school of magic or sphere for her spells. | eye and teardrop | any good | wizard | Priests of Isis are, in actuality, multi-class wizard/priest characters. In the case of human worshipers, the normal prohibition against multi-class characters is waived. | wizard | any non-evil | any | any | all, astral, charm, combat, creation, divination, elemental, guardian, healing, necromantic, protection, sun | 1) magic resistance of 5% per level 10) never fails saving throws caused by magical attacks |
nil |
Loki | God of Mischief | Chaotic Neutral |
Poof | Loki is the god of mischief and strife. A sly, vengeful trickster who is always causing trouble among the gods, he is tolerated in Asgard only because of the great services he has performed in the past, such as helping to create Midgard and the wall guarding Asgard. Loki has the power to change his shape into anything. If any being, including other gods, look at Loki for more than three rounds, he can exert his influence over them in the form of a suggestion spell with no saving throw. He also wears a pair of boots that allow him to walk on water, fly, and run at a movement rate of 50. In his true form, Loki is a handsome young man who is always dressed in some combination of red and black. | As the god of mischief and strife, Loki is one of the most active and unpleasant of gods. Yet, there is also an attractive side to his personality: he is handsome, sociable, and has a good sense of humor. Loki is one of the few gods who is at home with giants and dwarves, and often turns to them for help in his schemes. He is invariably in some sort of trouble with his fellows and will not hesitate to turn to his worshipers for help in extracting himself. Omens from Loki usually come in the form of an illusion. | (illusionist 18, thief 15) Loki's avatar is a handsome man dressed in red and black. He can call upon the illusion/phantasm school of magic for his spells. | red and black boots | any non-lawful | wizard, thief | In order to collect a large gathering of followers, Loki is rather loose in his requiremets and generous in his gifts. Priests of Loki may be of any alignment except lawful, and are not required to perform any services except those occasionally demanded by the god himself. When a priest prays to Loki for some personal gain, there is a 1% chance per level that Loki will send his avatar to help the priest (but never more than three times in a lifetime). | (none) | any non-lawful | any | any | all, charm, combat, creation, divination, elemental, healing, plant, summoning | 5) mass suggestion 12) shape change |
nil |
Lugh | God of Druidism | True Neutral |
Poof | God of Druidism | God of Druidism | unknown | pair of long hands | neutral | druid | unknown | (none) | neutral | any | any | unknown | unknown | command |
Loviatar | Goddess of Pain, Torture | Neutral Evil |
Poof | Goddess of Pain | Goddess of Pain | unknown | sword | any evil | not good | unknown | (none) | any evil | any | any | unknown | unknown | command |
Mielikki | Goddess of Forests | Neutral Good |
Poof | Mistress of the Forest, this Goddess of Nature watches over rangers, forest creatures, and especially dryads. She has been known to attack those who destroy the forest--woodcutters know to plant two trees for every one cut down so as not to incur her wrath. | unknown | unknown | unknown | any good | ranger | unknown | (none) | any good | any | any | unknown | unknown | turn |
Njord | God of Sea (coastal), Commerce | Lawful Neutral |
Poof | unknown | unknown | unknown | unknown | any non-chaotic | sailor, merchant | unknown | (none) | any | unknown | unknown | unknown | unknown | unknown |
Ratri | Goddess of Crime, Darkness | Neutral Evil |
Poof | unknown | unknown | unknown | unknown | any evil | thief, assassin | unknown | thief | any evil | dagger | unknown | unknown | unknown | command |
Ptah | God of Travelers, Artists, Craftsmen | True Neutral |
Poof | Where Thoth is the god of knowledge and science, Ptah is often viewed as the god of artists and designers. While the two gods have much in common (neither of them is related to any of the other gods, for instance), there are important differences. An architect planning a pyramid depends on Thoth for the mathematics to build it and calls upon Ptah for the inspiration that will make it a work of art. In his true form, Ptah appears as a shaven-headed man with jet black skin. In his eyes is the fire of creativity that is the inspiration of all artists. Just as Thoth's priests claim that he created the universe, so, too, do Ptah's priests exert their claim to the founding waters. |
Ptah is a clever and dynamic god with a great love of art and beauty. He smiles upon craftsmen who produce works of great quality and will sometimes (5%) send his avatar to assure that such persons receive the recognition they deserve. | (priest 20) When Ptah sends his avatar into the world, it normally takes the shape of a powerfully built man with jet black skin and fire burning in his eyes. He can call upon any sphere for his spells. | mummified hand | any | any | Priests of Ptah are expected to be artists and scholars. As such, they must always take the artistic ability non-weapon proficiency. Individual Dungeon Masters may allow players to substitute skills like dancing or pottery for this slot if the character is clearly an artist and not just "another potter". In the eyes of many of his faithful, Ptah is considered to be the creator of the universe. | INT >= 16 | any | any | any | all, astral, charm, creation, divination, elemental, summoning, sun | 1) 5% magic resistance per level 5) Teleport 10) Teleport without Error 15) Plane Shift |
nil |
Seker | God of Light, Monster-Killing | Neutral Good |
Poof | God of Light | Battles evil, especially undead | unknown | sword | any good | any | Seker's priests are expected to be adventuring constantly, seeking out and destroying evil monsters. | fighter | any good | any | any | all, combat, divination, guardian, healing, protection, sun | 1) Detect Undead (always active) 1) Attempts to turn are always made at three levels higher 5) Invisibility to Undead 10) Sunray |
turn |
Set | God of Evil, Desert, Drought | Lawful Evil |
Poof | A cold and calculating god, Set is the jealous personification of evil. He always acts against the interests of mankind and the gods of Egypt. His followers are a dark and scorned lot who work under of darkness and keep themselves cloaked in treachery and deceit. Set was the son of Geb and Nut. His birth was horrific by any measure, for he tore himself free from his mother's womb sprang upon the world as a foul and hideous thing. Although he has the body of a human male, his head is that of a jackal. Set's supreme act of evil was murdering the god Osiris. |
Set guards his power and his secrets carefully. He is always looking for ways to recruit new followers and disrupt the churches of the other Egyptian gods. Despite his loathsome nature, Set takes good care of his followers and will not willingly betray or abandon his people. | (rogue 20, necromancer 20) Set's avatar generally assumes the form of the god himself, man with a jackal's head. He can call upon any school for his spells save those normally forbidden to necromancers (illusion & enchantment/charm). | coiled cobra | any evil | any | Priests of Set often oversee the activities of thieves, assassins, and other evil beings. It is not uncommon for an order of assassins to be headed by such an individual. They are not permitted to betray members of their order and must always work to promote "the brotherhood of evil. dblquote | (none) | any evil | any | any | all, astral, combat, guardian, healing, necromantic, protection, summoning | 1) backstab (as thief of equal level) 5) immune to all poisons 10) attract 2d10 faithful followers of evil alignment |
command |
Sif | Goddess of Excellence-in-Battle, Fidelity | Chaotic Good |
Poof | Sif is the goddess of excellence and skill, as well as being a superb warrior-woman. Married to Thor, she is also the embodiment of conjugal fidelity. Loki once played a cruel trick on her by cutting off all of her beautiful golden hair. When Sif's angry husband came to take revenge, Loki was forced to replace the hair with locks of real gold which grew just like true hair. This hair had been crafted by a pair of clever dwarves who, flushed with their success, went on to create many other wondrous items, such as Thor's hammer Mjolnir, Odin's spear Gungnir, and his ring Draupnir. Sif has the power to raise any character one level. She seldom does this, however, and will never grant this boon to an individual more than once in their life. In her true form, Sif is slender woman of great beauty. She has locks of pure gold, and often carries a long sword with her. |
Sif looks after young warriors and all those dedicated to excellence in their pursuits. When such an individual is in dire need of aid, there is a 1% chance per level that she will send her avatar to help. If the individual is capable of wielding the avatar's sword, the avatar will leave it behind as a souvenir of Sif's blessing. | (warrior 18, bard 16) Sif's avatar is a beautiful, golden-haired warrior maiden. Her sword cannot be wielded by anyone with a strength of less than 18/01. She can draw upon any school of magic for her bard spells. | upraised sword | any good | any | Priests of Sif must be dedicated to excellence in all things. If they are married, they must always behave within the boundaries of the conjugal relationship. | (none) | any good | any | any | all, charm, combat, divination, elemental, protection, summoning | 5) raise one ability score of player's choice by one point 10) advance directly to 11th level |
nil |
Thor | God of Thunder, Weather, Crops | Chaotic Good |
Poof | One of the most popular gods of the Norse pantheon, Thor is the god of thunder, weather, and crops which are unusually vulnerable to the climate. He is also well known as a warrior, for he has battled many monsters on the behalf of Midgard and his fellow Asgardians. He has complete control over the weather, and so is sometimes worshipped by merchants who depend upon his good graces to make long trading voyages safe. At will, he can control any lightning bolt (natural or magical) in Midgard. He rides through the air in a chariot pulled by two magic goats, Tanngrisner and Tanngjost. If slain, these goats magically regenerate at dawn the next day. When wielding his magic hammer, Mjolnir, Thor can break any object. He usually wears a magical girdle, Meginjarder, which gives him a STR of 25. Thor is a large, red-bearded man, usually dressed in chain mail. | Thor is direct, uncomplicated, strong, loud, and has a tremendous appetite for drink and food. He is a special friend of mankind, and there is 2% chance/level that he will send his avatar to aid one of his priests in dire need of help. Omens from Thor are usually associated with the weather, especially thunder, lightning, and storms. | (warrior 20, priest 15) Thor's avatar is a huge, red-bearded man. He often carries Mjolnir, which can be thrown up to 200 yards and never misses, returns to the thrower's hand in the same round, can cast 100 points of lightning bolts per day (broken up any way wielder desires), and requires a STR of 25 to lift and wield. Thor's avatar can call upon the sun, elemental, or weather spheres for his spells. | hammer | any good | any | Priests of Thor must be brave, friendly, and honest. They may never back down from a challenge unless it is made simply to force them into certain death. | STR >= 16 | any non-evil | hammer | any | all, charm, combat, elemental, protection, sun, weather | 5) summon rain in a 1 acre area 12) lightning strike for 1d4/level |
turn |
Tezcatlipoca | God of Treachery | Chaotic Evil |
Poof | Tezcatlipoca's name, which means "Smoking Mirror" seems particularly appropriate. He was worshipped by the Toltecs, the Aztec's predecessors, as a sun/warrior god who fought a daily battle against the night. He was also credited with ripening crops, but was also feared because of his ability to bring on droughts. Tezcatlipoca was the guardian of the First Sun until being knocked from the sky by Quetzalcoatl as he ushered in the Second Sun. Tezcatlipoca's fall resulted in his transformation first into a jaguar, then into the constellation Ursa Major. After his fall, Tezcatlipoca's role changed. Though the Aztecs still regarded him as a patron of warriors, he was now the god of night and the benefactor of witches, thieves, and other evildoers. A great spreader of disorder and strife, Tezcatlipoca never forgave Quetzalcoatl for his fall, and eventually evened the score by using treachery to topple Quetzalcoatl's guardianship of the Fourth Sun. In his home in Ursa Major, Tezcatlipoca is invisible and ubiquitous, or he appears as a one-footed man with a round mirror of black obsidian in place of the missing foot. By gazing into this mirror, he can see what any mortal on the Prime Material Plane is doing. If it is somehow separated from Tezcatlipoca, the mirror becomes a mirror of life trapping. |
Tezcatlipoca is the second most powerful god in the Aztec pantheon, a position he guards jealously. He often assigns his priests tasks designed to erode the support of rival gods. On rare occasions, he has even been known to appear personally (though not on the Prime Material Plane) to further some particularly important scheme. He is especially vigilant in regards to the Quetzalcoatl's worshipers, and places special emphasis on exposing schemes to help their deity prepare for his return. Omens and portents from Tezcatlipoca tend to be direct and forceful. More than once, he has frightened a worshiper by causing his image to appear in a mirror and issue instructions. Other omens include sudden darkness, being trailed by a jaguar, and evil faces appearing in obsidian utensils. Because of his jealously, Tezcatlipoca tolerates no shortcomings in his priests, and he is particularly vigilant about watching their activities in his obsidian mirror. Minor transgressions are punished by a denial of spells and, usually, a visit from some of Tenochtitlan's more unsavory thieves. In the case of major offenses, Tezcatlipoca usually sends an avatar to end the offender's life. |
(warrior 15, thief 25) Most often, Tezcatlipoca's avatar takes the form of a giant black jaguar, but he occasionally appears as a thief of indeterminate age when the jaguar form would be inappropriate. The attack forms listed above are for his jaguar form. In human form, he receives only two attacks per round. However, in human form, he uses an obsidian fang dagger +4. The fang dagger functions as a dagger of venom, save that the victim must make a saving throw any time he is hit. The effects of the toxin are detailed under Special Attacks. | black mirror | any | any | The first duty of priests of Tezcatlipoca is to promote their temple. Every cleric is required to produce at least one convert every six days. Their second duty is to prevent Quetzalcoatl from gaining too much power. To this end, clerics below fourth level are assigned to follow Quetzalcoatl's known priests and report their activities. High level priests must spend a great deal of their time forming ceremonies in order to strengthen and appease their god. |
(none) | any evil | any, poisons encouraged | may only wear nonmetal armor | all, combat, divination, elemental, necromantic, summoning | 3) see in the dark, move silently with 85% success 9) hide in shadows 90% success 12) climb walls with 95% success |
command |
Thoth | God of Knowledge, Science, Medicine | True Neutral |
Poof | As the god of science, knowledge, and medicine, Thoth is an important figure in the Egyptian pantheon. Thoth is not related to any of the other gods in the Egyptian pantheon, a fact that makes him something of an outcast. On the other hand, there are those who believe that it was he, not Ra, who was the source of all creation. Thoth is very close to Isis, Osiris, and Horus. It is said that Thoth maintains a set of three great books in which all knowledge is recorded. These books are locked away at the heart of a great crypt. |
Thoth is not generous with his knowledge, but neither is he covetous of it. For those who work long and hard at research and science, he is a faithful source of information. Thoth is truly omniscient. | (wizard 20) Thoth sends his avatar into the world to help those who are seeking to unravel the mysteries of the cosmos. Anyone who is conducting scientific or magical research has a 1% chance per month of being visited by the avatar. If this occurs, the avatar will provide the researcher with answers to his questions far in excess of those he might have obtained without divine guidance. Thoth's avatar can call upon any school of magic for his spells and his magic always has maximum effects (maximum damage, duration, range, and so on). | ibis | any | wizard, cleric | Priests of Thoth are expected to learn all that they can and help to spread wisdom throughout the world. | INT >= 16 | any | y | any | all, astral, charm, divination, guardian, healing, protection, sun, weather | 1) Detect Lie (always active, no saves apply) 5) INT +1, WIS +1 10) Commune with Thoth once per week 15) INT +1, WIS +1 |
nil |
Tlazolteotl | Goddess of Lust (sinful) | Chaotic Evil |
Poof | Tlazolteotl is the goddess of guilty loves, pleasure, and vice. She is an eater of filth and a sinister seductress who tempts virtuous men to their ruin. In her true form, she appears as a scantily-clad woman of great beauty, though she is a gifted illusionist who can appear in many guises. | Although Tlazolteotl herself is base and debauched, she demands that humankind follow a strict moral code emdash and delights in punishing humans who do not. To this end, she sends her avatar to Tenochtitlan to test the resolve of good men. Often, the avatar uses her invisible dagger to slay the victim after he has succumbed to her charms. But in the case of powerful men, she prefers to expose the indiscretion in such a manner as to ruin his life and reputation. Omens from Tlazolteotl include offal raining from the sky, unexplained yearnings, and physical pleasure inappropriate to the circumstance. |
(illusionist 16) Tlazolteotl's avatar is a beautiful woman who, while dressed appropriately to the occasion, reveals as much of her charms as possible. Tlazolteotl's avatar casts spells only from the illusionist school of magic. | red serpent's head | any | any | Tlazolteotl's priestesses are assigned the duty of exposing those possessed of a base and immoral character by tempting others into committing shameful acts. At least once every three months, they must lure a man into a guilty love. They are expected to subsist on garbage, filth, and offal. Failure to do so leads to revocation of the favor of their goddess. | female | any evil | poisoned dagger | may only wear nonmetal armor | charm, combat, divination, healing, necromantic | 1) immunity to all forms of disease 5) Cause Disease 10) Charisma raised to 18 |
nil |
Tyr | God of War (honorable) | Lawful Good |
Poof | Tyr is the god of the sword and courage, and watches over battles with as much interest as Odin himself. He is also the godly law enforcer, using his impressive swordsmanship to uphold order. Tyr has only one hand, for he lost the other in the service of his fellow gods. The mighty Fenris wolf was savaging much of Asgard, and the gods were unable to stop him until the dwarves forged a golden leash capable of holding the beast. The gods bet the wolf that he could not break the leash. The suspicious wolf would not agree to the contest unless one of the gods put a hand in his mouth to guarantee his release if the leash could not be broken. The fearless Tyr complied without hesitation, and lost his hand when the wolf realized he was trapped. Try has the power to see invisible objects and to recognize any thief within his sight. In his true form, he is a bearded, fierce-looking warrior missing one hand. |
As the god of swords, Tyr watches over the Valkyries and makes sure that they bring only the most valiant of mortal heroes to Valhalla. He is also the patron of courageous warriors. There is a 10% chance that he will grant an extra level to any hero of good alignment who risks his life by fighting a giant without help. He sometimes sends his avatar to punish extraordinary crimes, such as the murder of a king or the theft of a kingdom's most precious treasure. Criminals surviving such an encounter need never fear retribution from Tyr again, however, for he admires courage and skill even more than he does the law. | (fighter 18) Tyr's avatar takes the form of a burly warrior who is missing one hand. | sword | LG | fighter | Tyr's priests usually serve as a kingdom's law enforcement officers. They are often dual class fighter/priests. | fighter | LG | sword | may not wear any magical armor | all, combat, divination, guardian, healing, protection | 1) hold person 10) detect lie (always active) 15) detect invisible (always active) |
turn |
Uller | God of Hunting, Archery, Winter | Chaotic Neutral |
Poof | Uller is the God of Hunting, Archery, and Winter. This chaotic neutral is worshipped by those of like alignment as a lesser god, but he was once greater, and is still respected by the others, reigning in Odin's stead when needed. He has been known to help some to survive the winter. | As | (ranger 18) | bow | any non-lawful | ranger, fighter | unknown | fighter | LG | bow | may not wear any magical armor | all, combat, chaos, protection, travel | unknown | turn |
name | controls | alignment | about | intro | notes | avatar | symbol | alignment(s) | class(es) | duties | requirements | alignment | weapons | armor | spheres | powers | undead |